

The player's power meter is towards the bottom of the screen. The player's ship, the Vic Viper, exchanging shots with enemy Moai in the game's third stage. Along with Namco's Xevious, it is cited as being one of the most important shooter games, having paved the way for many similar games to follow. Gradius was critically acclaimed for its gameplay and unique power-up system.

It was a major success in 1986, becoming the year's highest-grossing arcade game in London and one of Japan's top five table arcade games, while the Famicom port sold over a million copies in Japan that year.
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Home versions were released for various platforms, such as the Famicom/NES, the MSX home computer, and the PC Engine. During development, it had the working title Scramble 2, as it was originally intended to be a follow-up to Konami's earlier shooter Scramble (1981). The arcade version of Gradius was initially released internationally outside Japan under the title of Nemesis, but subsequent home releases have since used the original title. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. Gradius is a side-scrolling shooter video game developed and published by Konami.
